Puzzle Tap Description
Game Objectives: In the game interface, there are blocks with different star patterns stacked layer by layer. The core task of players is to eliminate these blocks according to the specified rules until all the eliminable blocks on the field are cleared, thus successfully passing the level. For each set of blocks successfully eliminated, players can obtain corresponding scores, which can be used to unlock items or record their game progress.
Elimination Rules: There are 7 slots at the bottom of the screen. When players click on the star blocks on the field, the blocks will enter the slots. When there are 3 blocks with the same star pattern in the slots, they will be automatically eliminated. For example, when 3 blocks with the moon-star pattern are simultaneously in the slots, the elimination will be triggered. If the slots are filled but the elimination condition of 3 blocks with the same pattern is not met, the game will be judged as a failure.
Block Characteristics: The star blocks on the field have different characteristics. Ordinary blocks can be directly clicked to enter the slots; blocks partially blocked by other blocks need to have the upper blocks blocking them eliminated first before they can be clicked and operated on; there are also some special star blocks, such as the lightning-star block. When it is eliminated, it can randomly clear one other block on the field, helping players break the deadlock.
Item Usage: The game provides players with a variety of items. The "Undo Item" allows players to undo the last operation of clicking a block into the slot, avoiding the negative consequences of misoperations; the "Shuffle Item" can rearrange the positions of the uneliminated blocks on the field, changing the distribution pattern of the blocks and creating new elimination opportunities; the "X-ray Item" can briefly display the patterns of the blocked blocks, making it convenient for players to plan the elimination sequence.
Level Design: The game has a rich variety of levels, gradually transitioning from simple basic levels to complex ones. In the early levels, there are fewer types of blocks and fewer layers, helping players get familiar with the game rules and operations. In the later levels, not only do the types of blocks increase, but the number of stacked layers also increases significantly, and special blocks appear more frequently. This puts forward higher requirements for players' strategic planning, observation ability, and reaction speed, and each challenge is a brand-new experience.
Elimination Rules: There are 7 slots at the bottom of the screen. When players click on the star blocks on the field, the blocks will enter the slots. When there are 3 blocks with the same star pattern in the slots, they will be automatically eliminated. For example, when 3 blocks with the moon-star pattern are simultaneously in the slots, the elimination will be triggered. If the slots are filled but the elimination condition of 3 blocks with the same pattern is not met, the game will be judged as a failure.
Block Characteristics: The star blocks on the field have different characteristics. Ordinary blocks can be directly clicked to enter the slots; blocks partially blocked by other blocks need to have the upper blocks blocking them eliminated first before they can be clicked and operated on; there are also some special star blocks, such as the lightning-star block. When it is eliminated, it can randomly clear one other block on the field, helping players break the deadlock.
Item Usage: The game provides players with a variety of items. The "Undo Item" allows players to undo the last operation of clicking a block into the slot, avoiding the negative consequences of misoperations; the "Shuffle Item" can rearrange the positions of the uneliminated blocks on the field, changing the distribution pattern of the blocks and creating new elimination opportunities; the "X-ray Item" can briefly display the patterns of the blocked blocks, making it convenient for players to plan the elimination sequence.
Level Design: The game has a rich variety of levels, gradually transitioning from simple basic levels to complex ones. In the early levels, there are fewer types of blocks and fewer layers, helping players get familiar with the game rules and operations. In the later levels, not only do the types of blocks increase, but the number of stacked layers also increases significantly, and special blocks appear more frequently. This puts forward higher requirements for players' strategic planning, observation ability, and reaction speed, and each challenge is a brand-new experience.
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