Rummy 2J-Offline Game Description
How to play:
1. **Number of cards**:
- For two to four players, use a standard 52-card deck; five to six players can use two decks and add a Joker as a wild card.
2. **Objective of the game**:
- Players need to combine and discard cards to create "melds" to score points. A meld can be a set of identical cards (e.g. three 7s) or a straight (connected cards of the same suit, e.g. 7, 8, 9 of Hearts).
3. **Deal**:
- Each player starts with 10 cards (or more, e.g. 13, if using two decks).
- The remaining cards are placed in the center of the table as the draw pile.
- Turn over a card from the draw pile and place it face up as the start of the discard pile.
4. **Game flow**:
- The game proceeds clockwise, and when it is a player's turn, they need to draw a card from the draw pile or the discard pile.
- Then, the player can choose to put down the cards in their hand that can form a deck (this step can be skipped if there is no such rule in the round).
- Finally, the player needs to discard a card to the discard pile.
5. **Victory conditions**:
- The game ends when a player organizes all the cards in his hand into a valid deck and plays them.
- Usually, one card needs to be kept for discarding.
1. **Number of cards**:
- For two to four players, use a standard 52-card deck; five to six players can use two decks and add a Joker as a wild card.
2. **Objective of the game**:
- Players need to combine and discard cards to create "melds" to score points. A meld can be a set of identical cards (e.g. three 7s) or a straight (connected cards of the same suit, e.g. 7, 8, 9 of Hearts).
3. **Deal**:
- Each player starts with 10 cards (or more, e.g. 13, if using two decks).
- The remaining cards are placed in the center of the table as the draw pile.
- Turn over a card from the draw pile and place it face up as the start of the discard pile.
4. **Game flow**:
- The game proceeds clockwise, and when it is a player's turn, they need to draw a card from the draw pile or the discard pile.
- Then, the player can choose to put down the cards in their hand that can form a deck (this step can be skipped if there is no such rule in the round).
- Finally, the player needs to discard a card to the discard pile.
5. **Victory conditions**:
- The game ends when a player organizes all the cards in his hand into a valid deck and plays them.
- Usually, one card needs to be kept for discarding.
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